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Tokyo & Pinball - Tony Hawk's Pro Skater 3+4

During my time at Iron Galaxy Studios, I was lucky enough to work on Activision's Tony Hawk's Pro Skater 3+4 as both an Environment and Character Artist!

I was involved in the alpha pass for Movie Studio, Rio, and Tokyo, where the level was taken from gray box to first art pass, and the beta pass in Pinball and Tokyo, which was bringing alpha to a polish final state including new art. My pod included 3 other incredible 3D artists - Ryan Sanderson, Savannah Shuff, and Jesús Díaz, and our art lead Everardo Acosta, who did a phenomenal job guiding us through minimal concept art support on Movie Studio.

My core responsibilities included modeling and texturing unique assets and modular kits, implementation of assets, and set dressing. I was also involved in extensive bug-fixing involving the creation of custom LODs and repairing visual and collision bugs on the following maps: College, Kona, Skater Island, Shipyard, Rio, Water Park, Airport, Canada, Pinball, Movie Studio, and Los Angeles.

I'm very proud of all the hard work we did on these maps and even happier to hear THPS fans love Pinball - it's the coolest map I got work on, hands down!

Shout out to these absolute legends!!! Miss you guys!

https://www.artstation.com/savannahshuff

https://www.artstation.com/n3odoc

https://www.artstation.com/3dryan

Responsible for modeling and texturing of walkway, diagonal ramp, and pillar.

Responsible for modeling and texturing of walkway, diagonal ramp, and pillar.

Responsible for modeling and texturing of walkway modular kit, lanterns, and lantern wire.

Responsible for modeling and texturing of walkway modular kit, lanterns, and lantern wire.

Responsible for set dressing all vistas in the level.

Responsible for set dressing all vistas in the level.

Responsible for modeling and texturing middle building.

Responsible for modeling and texturing middle building.

Responsible for set dressing ramen shop storefront.

Responsible for set dressing ramen shop storefront.

Responsible for modeling and texturing funbox. Wiring not by me.

Responsible for modeling and texturing funbox. Wiring not by me.

Responsible for modeling and texturing of transparent bus route map.

Responsible for modeling and texturing of transparent bus route map.

Responsible for set dressing store front.

Responsible for set dressing store front.

Responsible for modeling and texturing of shinkansen.

Responsible for modeling and texturing of shinkansen.

Responsible for modeling and set dressing wiring, and set dressing the entire vista.

Responsible for modeling and set dressing wiring, and set dressing the entire vista.

Responsible for polish on slime and transparent blockers.

Responsible for polish on slime and transparent blockers.

Responsible for final polish on all wall art, glowy windows, gravestones, and pop-up zombies.

Responsible for final polish on all wall art, glowy windows, gravestones, and pop-up zombies.

Responsible for cobwebs and set dressing.

Responsible for cobwebs and set dressing.

Responsible for modeling and texturing of the hands! Probably my favorite thing that I got to do on this project - I love painting hands!

Responsible for modeling and texturing of the hands! Probably my favorite thing that I got to do on this project - I love painting hands!